Customer Experience Design

Customer experience design should start with the customer and what they are trying to achieve. When the experience is placed within the context of game, a more powerful set of questions is asked and outcomes achieved.

Our habits are killing us

Whether its climate change, financial inclusion, or physical and mental wellness, our daily habits are literally killing us. Whilst top down government regulation is important to provide the guard rails for commerce, on the ground behaviours need support in overcoming our cognitive biases, that are generally focussed on achieving short term pleasure. Solving this at scale is almost entirely a digital solution; governments, finance, energy, and health providers, weaponizing science to support healthy daily habits. Organisations that place this as their telos, will build enduring roadmaps of sustainable success.

Create an Experience that helps you and your customers thrive

In the new engagement economy, strong patterns are emerging on how to help customers build strong habits: Harness the power of game and data to build digital experiences that deepen customer relationships, provide value and are relevant by supporting customers and communities to thrive.

We are wired for game and as mobile pervades, experiences that fire the dopamine pumps in our mental reward centres are taking a foothold: Reels, games and social are all designed around these ideas.

Moroku’s customer experience design methodology, On Ramp, locates the customer win via a set of player missions embued with fun and social into the very essence of the customer value proposition, and unlocking a never ending road map of innovations with which to compete for and win the customer.

Steve Jobs understood how simplicity trumps complexity but suggested that it doesn’t make “simple” easy. Even though simplicity might seem easy, it actually takes a lot of careful thinking and focus to get there. Simplifying the user experience requires a deep understanding of the challenges the user faces and the options available to motivate them toward the changes you want.

On Ramp builds with a number of attribute to get the experience simple and powerful.

 

Over 12 weeks we will work together to define the customer journey across their Odyssey. The process combines business strategy, journey design, innovation, behavioral science and design thinking.

Customer experiences are designed that have game as their essence to take customers on a journey of mastery and keep them engaged .

The process is led by Moroku and involves both technology, product and business members of our client. 

The deliverables are a player tested prototype and inputs for  piloting and then onto production.

What You Get

You will learn a lot about how people think, such as their cognitive biases and how to design customer journeys to overcome them

BUILD A CREATIVE IDEA THAT BECOMES THE VERY ESSENCE OF WHO YOU ARE

Customer experience is the best starting point for a digital transformation because it places the emphasis on creating a happy customer. 

Designers use role playing and physical prototypes to see what the experience feels like for the customers and to rapidly test new ideas. These future customer experiences create a “North Star” to guide the organization on its goals-based journey.

Use Odyssey On Ramp to build an idea, via a proven step by step process, that has value and purpose, is differentiated, credible and compelling, and which becomes a creative platform for staff to rally behind and for society to embrace. 

Show customers something new and relevant.

Be Bold

Achieve transformative, sustainable change.

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